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Hire UI/UX Designers Who Design for Real Users

Product designers who research, wireframe, prototype and build Figma design systems, then work with your developers until screens ship correctly.

Designers who connect user problems to buildable screens

Good product design is not just attractive screens. It is understanding where users get stuck, simplifying flows, and handing developers designs that cover empty states, errors and edge cases. Our UI/UX designers run interviews and usability tests, map journeys, build wireframes and prototypes in Figma, and create design systems with tokens and components your developers can implement directly.

SaaS companies, startups and agencies hire designers from Nexzem when a product feels confusing, when a redesign is overdue, or when development is moving faster than design. Designers join your product rituals, work in your Figma workspace, and start with a short trial. Every file and asset they create belongs to you.

Build a team with UI/UX Designers

Pick roles and seniority, choose what they will work on, then send the brief. We come back with matching profiles.

UI/UX Designers, by seniority
  • Junior UI/UX Designer
    0
  • Mid-level UI/UX Designer
    1
  • Senior UI/UX Designer
    1
Round out the team
  • Web Designer
    0
  • React Developer
    0
  • Full Stack Developer
    0
What they will work on

What our UI/UX Designers can do for you

UI/UX designers for research, wireframes, prototypes and design systems, hired monthly after a trial.

  1. 01

    User research and testing

    Stakeholder and user interviews, usability tests on prototypes and live products, and clear findings that turn into prioritised design changes.

  2. 02

    Wireframes and user flows

    Mapping journeys and sketching low-fidelity flows to agree on structure and logic before any visual design time is spent.

  3. 03

    High-fidelity UI design

    Polished screens for web and mobile apps that follow platform guidelines, cover every state and stay consistent with your brand.

  4. 04

    Interactive Figma prototypes

    Clickable prototypes for investor demos, user testing and developer handoff, with realistic content, transitions and the key paths users actually take.

  5. 05

    Design systems

    Figma component libraries with variants, auto layout, colour and type tokens, and documentation that keeps every new screen consistent.

  6. 06

    UX audits and redesigns

    Reviewing existing products for usability and accessibility issues, then redesigning the flows that cause drop-offs or support tickets.

  7. 07

    Developer handoff support

    Annotated specs, Dev Mode setup and design QA on staging builds so the shipped product matches the agreed design.

Why hire UI/UX Designers through Nexzem

  • Portfolio and process review

    We look at how designers reached decisions, not just final mockups, and test them with a short design exercise.

  • Trial before monthly terms

    A short trial period lets you assess design quality and collaboration before continuing monthly.

  • Overlap for workshops

    Designers share working hours with your team for critiques, workshops and research sessions.

  • Files and IP are yours

    All Figma files, assets and research belong to you, and we sign an NDA on request.

  • Replacement if needed

    If a designer is not the right fit, we provide a matched replacement at no extra cost.

How to vet a UI/UX designer

A portfolio full of beautiful screens is not enough. Ask designers to walk through one project from problem to outcome: what research they did, which options they explored, why they chose the final direction and how they measured whether it worked. Strong UX design shows in that reasoning, while weak portfolios jump straight to polished visuals with no explanation.

Check how they work with constraints and developers. Good designers understand accessibility, responsive behavior, edge cases such as empty and error states, and how their designs will be built. Experience creating or maintaining a design system shows they think in reusable components rather than one-off screens that drift apart over time.

Collaboration matters as much as craft. Designers need to present work clearly, accept critique, negotiate scope with product owners and support developers during implementation, often across time zones and in written form. Ask for an example of a disagreement and how it was resolved.

  • Case studies that explain research, decisions and outcomes.
  • Attention to accessibility, states and edge cases.
  • Experience with design systems and components.
  • Comfort testing designs with real users.
  • Clear communication with developers and stakeholders.
  • Familiarity with Figma components, variants and auto layout.

Interview questions we use for UI/UX designers

We ask designers to describe real decisions and to critique an existing interface live. That exercise reveals how they think about users, priorities and trade-offs better than any portfolio review, and it shows how they communicate under light pressure. We also review how they present work.

Good answers ground decisions in evidence, such as research findings, analytics or usability test results, and acknowledge constraints like budget, timelines and technology. We look for designers who simplify, question requirements respectfully and care about how the product works after launch. Honest reflection on a past mistake is a good sign.

  • Walk us through a design decision you changed after user testing.
  • How would you improve the checkout flow of this app, and how would you validate it?
  • How do you design for empty, loading and error states?
  • How do you make sure a design meets accessibility requirements?
  • How do you hand off designs so developers build them accurately?
  • How do you handle stakeholder feedback that conflicts with user research?
  • Which metrics would you track to judge whether a redesign succeeded?

Onboarding a designer in the first two weeks

In week one, the designer studies the product, existing research, analytics and support tickets, and meets product owners and developers. They audit the current interface for inconsistencies and usability problems, review the component library if one exists and share a short summary of observations and quick wins.

In week two, they take on a scoped design task, such as improving one flow, and test it with a few users or internal stakeholders before handing it to developers. Our UI/UX design services cover larger engagements that combine research, design systems and product design.

Hiring UI/UX Designers: from first call to first commit

Every stage has an owner and an exit, so you always know where your hire stands.

  1. Stage 1

    Share the design challenge

    Tell us about the product, users, current design state and whether you need research, UI or both.

  2. Stage 2

    Review designer portfolios

    We shortlist designers with relevant product work and share case studies showing their process.

  3. Stage 3

    Interview and critique

    Talk to candidates, walk through a case study and optionally run a short paid design task.

  4. Stage 4

    Onboard to Figma and rituals

    The designer joins your Figma workspace, product meetings and analytics to understand context.

  5. Stage 5

    Trial and ongoing design

    Design work starts on trial and continues monthly, scaled to your product roadmap.

Where UI/UX Designers make a difference

  • Redesigning a confusing onboarding flow

    A SaaS company losing new users during signup adds a UX designer who reviews analytics, interviews users, prototypes a simpler flow and tests it before development, reducing drop-off at the steps that confused people most.

  • Building a design system

    A company with several products and inconsistent interfaces gets a UI designer who defines tokens, components and usage guidelines in Figma, working with developers so the same components exist in code and stay in sync.

  • Designing a new mobile app

    A startup's dedicated designer runs discovery interviews, maps user journeys, creates wireframes and a clickable prototype, tests it with target users and delivers polished designs for both iOS and Android conventions.

  • Accessibility improvements

    An organization preparing for accessibility requirements adds a designer who audits color contrast, focus states, typography and content structure, then updates components and patterns so every new screen meets the standard.

Tools our UI/UX Designers work with

Proven, well-supported tools chosen for your scale, budget and team, never for novelty.

  • Figma
  • HTML5
  • Tailwind CSS
  • React
  • Jira

Hiring UI/UX Designers: FAQs

Something else on your mind? Ask a consultant and get a reply within one business day.

How much does it cost to hire a UI/UX designer?

Billing is monthly per designer after a short trial period. Experience level, research versus UI focus and full-time or part-time hours determine the rate. We share a fixed monthly quote after a free consultation.

Do your designers do user research or only visual design?

Both are available. Some designers focus on research and UX, others on UI and design systems. Tell us what you need and we will match accordingly.

Which tools do your designers use?

Figma is our standard for design, prototyping and design systems. Designers also use FigJam for workshops and your analytics or session recording tools for insight.

Can the designer work with our developers?

Yes. Designers join standups as needed, prepare developer-ready specs and review staging builds to make sure the final product matches the design.

Who owns the design files?

You do. All Figma files, assets and research outputs are created in or transferred to your workspace, and we sign an NDA on request.

Can a UI/UX designer run user research for us?

Yes. Our designers can plan and run interviews, usability tests and surveys, recruit participants with your help, synthesize findings and turn them into design decisions. For larger research programs, they can work alongside dedicated UX researchers.

How does a remote designer collaborate with our team?

Designers work in shared Figma files, join your planning and review meetings, present work in recorded walkthroughs when time zones differ, and stay available to developers during implementation through your chat and issue tracking tools.

We work with clients across the USA, UK, Australia, UAE, New Zealand and India.

Where we work

Tell us who you need on your team.

Share the role, stack and start date. We reply within one business day with matching profiles and next steps.